Define your own data, no imposed schema.

The editor is simple by design because I want to use it for multiple games that require different data structure.
It's engine agnostic and doesn't impose any structure on you or your game. You define the data yourself and the editor just helps you organise the data and node connections. It can export data into json that you can import into your game.

I open sourced the code for this tool on GitHub

Support links:
I hate to ask for help like that but I'm in a tight financial spot in life and if you liked the tool, please, consider supporting on Patreon or here on itch.
I also have a newsletter. Thank you!
I'm available for work opportunities if you need help with Unity programming (LinkedIn)

Credits to third-party assets:
Font by https://datagoblin.itch.io/monogram
GUI pack https://comp3interactive.itch.io/retro-windows-gui
Windows XP Pack https://nulltale.itch.io/win-xp-asset-pack

Updated 27 days ago
StatusIn development
CategoryTool
PlatformsHTML5
Authorkirlosev
Made withUnity
TagsIncremental, Level Editor, Point & Click, skill-tree
Average sessionAbout a half-hour
LanguagesEnglish
InputsMouse
ContentNo generative AI was used

Development log