In this game player controls a spaceship what can slice objects into separate pieces using its engine. It's a top-down, physics based game.

Your global goal as a player is to save the universe by destroying all of the planets. The problem is that planets have defense forces which are different and require different strategies.

The game also has an online leaderboard with a point system which is based on how player slices planets.

Well, I've made this game in 2 weeks and the game has bugs and strange moments, I swear :D
Maybe someday I will update it, but for now I'm pretty happy with the result.
The main target for this game was to make a mesh slicing and it happened.

So, yeah. Enjoy if it's possible :)

Game by Kirill Losev
I used a few shaders by Keijiro Takahashi from here
Background music by Kevin MacLeod from here

Published Dec 09, 2015
Authorkirill losev
Made withUnity
Tags2D, Arcade, Atmospheric, mechanic, Pixel Art, planet, score, slice, Space, spaceship
Average sessionA few minutes
InputsKeyboard, Mouse
AccessibilityHigh-contrast, Interactive tutorial